DarkestHour
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Crash: SkeletalMeshGet <- USpriteEmitter::UpdateParticles
The engine bug causes players to crash en masse on live servers.
We had a similar issue earlier, which was caused by accidentally setting bThrowRagdoll
and bFlaming
flags on all tank shells (https://github.com/DarklightGames/DarkestHour/issues/1113).
There's an old post on Tripwire/Killing Floor forums, confirming that the bug occurs when players/enemies explode after being set on fire: https://forums.tripwireinteractive.com/index.php?threads/general-protection-fault.33783/#post-733366
Replication steps
?
Crash Log
Build RedOrchestraBuild[2005-11-27_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 3512 MHz with 4095MB RAM
Video: AMD Radeon HD 7800 Series (1452)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Road To Isigny <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 00000013 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free