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Armored Freyneux Advance

Open shiftycats opened this issue 3 years ago • 0 comments

This is a collective issue for all the bugs and proposed changes related to this level.

Issues / Tasks

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Feedback

- it definitely needs dangerzones
- left and right flank caps should be connected (you shouldn't be able to cap western bridge while still struggling at aisne) 
- preplaced HQs and VPs and AT guns might be a good idea (HQ in Oster and Lamormenil, VP in Fosse etc.)
- allies need more reinforcements (or axis less)
- Lamormenil should be protected with a wide danger zone until it is the very last cap (all exits being camped is very common issue)
^
I disagree a bit on frey, the point of having two flanks is that you only need to break through in one to win. 
But good point about lamormenil, maybe make the exits from allied spawn a little less restrictive, 
remove hard forests there and replace with forests you can drive through maybe? 
Maybe make the last two caps sequential and make allies bleed reinfs fast when lamormenil is held by axis?
Map should be time based, remove ticket bleeding..
with full server the tickets bleed pretty fast with tanks dieing so rapidly 

shiftycats avatar Nov 17 '20 19:11 shiftycats