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General protection fault! (USkeletalMeshInstance::Render <- FDynamicActor::Render)

Open shiftycats opened this issue 4 years ago • 0 comments

These crashes are quite frequent ~~and seem to mostly appear on eastern front maps~~.

Known affected maps:

  • Armored_Kharkov_Advance
  • Butovo
  • Gorlitz
  • Ogledow
  • Barashka
  • Makhnovo
  • Myshkova River
  • La Cambe
  • Radar
  • Omaha
  • St Marie

Build RedOrchestraBuild[2005-11-27_10.48]

OS: Windows NT 6.2 (Build: 9200) CPU: GenuineIntel PentiumPro-class processor @ 2213 MHz with 4095MB RAM Video: NVIDIA GeForce GTX 1060 with Max-Q Design (4219)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- DH-Armored_Kharkov_Advance.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level 3rd Battle of Kharkov <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 00000013 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

shiftycats avatar Mar 05 '20 21:03 shiftycats