DarkestHour
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General protection fault! (USkeletalMeshInstance::Render <- FDynamicActor::Render)
These crashes are quite frequent ~~and seem to mostly appear on eastern front maps~~.
Known affected maps:
- Armored_Kharkov_Advance
- Butovo
- Gorlitz
- Ogledow
- Barashka
- Makhnovo
- Myshkova River
- La Cambe
- Radar
- Omaha
- St Marie
Build RedOrchestraBuild[2005-11-27_10.48]
OS: Windows NT 6.2 (Build: 9200) CPU: GenuineIntel PentiumPro-class processor @ 2213 MHz with 4095MB RAM Video: NVIDIA GeForce GTX 1060 with Max-Q Design (4219)
General protection fault!
History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- DH-Armored_Kharkov_Advance.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level 3rd Battle of Kharkov <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 00000013 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free