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[ENHANCE] Internal Biome selector - per room

Open rascal54321 opened this issue 8 years ago • 11 comments

Distinct from this suggestion: https://github.com/DarkholmeTenk/TardisModIssues/issues/440

Allow for individual rooms to have their biomes altered. If this is too difficult, then the whole Tardis dimension biome could be fine. At least the vanilla biomes would be very handy.

rascal54321 avatar Mar 29 '16 01:03 rascal54321

biome wands is your friend. this would make room selection FAR to complex i think. the whole tardis biome thing is potentially viable if it were an override in the configs

AlienXtream avatar Mar 29 '16 05:03 AlienXtream

For me it's a no, just because I don't know how this could happen. Seeing as rooms are modular and shit. So dark is your only hope.

FoxPotato avatar Mar 29 '16 06:03 FoxPotato

Plz tell ne the subtle star wars reference was intended :P

AlienXtream avatar Mar 29 '16 10:03 AlienXtream

I'd be checking out how something like Rotarycraft does it, with the ability to create a biome within a specific defined area. Right now, I'm using Rotarycraft to achieve biome control for each room. It works, but it occurred to me that having it built in might be nice.

rascal54321 avatar Mar 30 '16 01:03 rascal54321

DragonAPI mods are not supported by tardis mod due to numerous incompatibilities, almost all of which are their fault.

AlienXtream avatar Mar 30 '16 04:03 AlienXtream

Well, it seems he managed it. And it's not their fault btw, it's something in forge it seems. DragonAPI just seems to trigger it for some reason.

EDIT: he probably managed it by having all the optional mods installed now that I think about it

FoxPotato avatar Mar 30 '16 10:03 FoxPotato

It might be a bug in forge, but DragonAPI does something weird (like I suspect manipulating forge code) to trigger it. It's possible to get it to work, if you also include all the APIs that cause the problem (e.g. bc, ae, etc)

DarkholmeTenk avatar Mar 30 '16 16:03 DarkholmeTenk

I like the idea. I don't know how biomes are set, but the schemas are a known size, maybe the room control panel could have a setting?

ghost avatar Aug 10 '16 15:08 ghost

One problem with this is that biomes are only in the x/z axes, they take up all the vertical height, whereas multiple rooms can share the same x/z but have different y levels.

DarkholmeTenk avatar Aug 10 '16 16:08 DarkholmeTenk

That's a MC limitation. Anyone wanting to work with biomes has to accept it. It's really only an issue if someone wants to have a tower where each room is a different biome and there's no sky view. Horizontal biome controls are better than no biome controls. I think being able to have a swamp, or the simulation of a swamp on the TARDIS is very Whovian.

ghost avatar Aug 10 '16 16:08 ghost

It would make bee stuff from forestry a bit easier to manage, i recommend the biome wands mod though. If some one is game to try however TM is now opensorce :)

AlienXtream avatar Aug 11 '16 05:08 AlienXtream