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Known Bugs/Issues

Open DarkWav opened this issue 6 years ago • 10 comments

SAC currently has some known bugs:

  • Any vehicles including elytra and mounts are not supported. Minecarts DO work.
  • AntiJesus checks missing.
  • AntiClimb can be bypassed.
  • No Checks against HighJump/HighStep.
  • Slow falling will not be supported immideately after its implementation.

More will be added here

DarkWav avatar Mar 02 '18 13:03 DarkWav

About the speed. You should check if the player has a speed potion. If the player has its speed level over than 2, disable the check for this player or set the Speed-Threshold to a big number (eg. 638 because if for speed 2 we use threshold 5 on 255 (max speed on mcpe) what speed are we going to use? y=255x5:2=>y=637.5=> y~638). Its a temp solution that can be bypassed only if a hacker see that.

MalakasPlayzMC avatar Mar 05 '18 15:03 MalakasPlayzMC

Yes, i will probably add speed support up to level 4 and then disable the check entirely. Thanks for your Ideas!

DarkWav avatar Mar 06 '18 16:03 DarkWav

Fixed with commit 2df0ba5962de79f8194c02269949140884e3778f. Thanks for your idea! You can grab the latest build from github or download the signed Phar here

DarkWav avatar Mar 06 '18 16:03 DarkWav

We can't have false damage hack, so instant kill detection is useless

ghost avatar Mar 13 '18 17:03 ghost

InstantKill is a weird name for the check, i know. Its actually pretty uselss right now since it only checks for too fast hit speeds :) I will rename it soon.

DarkWav avatar Mar 14 '18 14:03 DarkWav

AntiForceOP can be bypassed by having permission "*".

nikipuh avatar May 13 '18 14:05 nikipuh

Thanks for Bypass reporting!

AntiForceOP is a tool to prevent ForceOP on your server. Because of the way its coded, it can't block everything. The bypass you described cant be fixed because of the way AntiForceOP works right now, maybe i'll patch it one day.

If you are having critical ForceOP problems / Experience ForceOP cheaters on your Server, please report the Hacked Client to PocketMine-MP because the ForceOP hack most likely abuses a vulnurability in PocketMine-MP which can be fixed by the PocketMine team.

If you have any further questions, feel free to ask them.

DarkWav avatar May 13 '18 14:05 DarkWav

@nikipuh AntiForceOP has been reworked in version 3.3.8 so it cant't be bypassed with the permission "*" any more. Thanks for your idea!

DarkWav avatar Jul 21 '18 16:07 DarkWav

but fast hiting is already handled in pocketmine. You can't hit faster than 2x per second

Creeperface01 avatar Apr 28 '19 10:04 Creeperface01

Okay, good to know, this AC is quite old as of now, back at its development stages it was still a problem. Its Architecture is horrible and it probably needs to be re-written entirely. Im not certain which API will be chosen for the re-write, tho.

DarkWav avatar Apr 29 '19 17:04 DarkWav