BaseTool
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Allow TODO to be placed on GameObject or Prefabs
Let the possibility for users to add todos directly on GameObject/Prefab.
The entry will be added to the TODO List
, on the same level than code todos.
How this could work?
Two options:
- making a component that could be binded to GameObject or Prefab and will link to an entry in todo list
- creating a todo that can reference any Unity
Object
and opens it (or reveal in finder) when it is clicked