RT64
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So it can be used in the denoiser reprojection accurately Do not rely on instance ID as it can change at any given point
We need something that performs better than NVIDIA Optix and provides more image stability as well. Motion vectors might be added in the future, so we're open to suggestions that...
Needs a solution for separating the reflection (and refraction perhaps) rendering from the main RayGen shader.
It would be great to have post processing support (bloom, tonemapping, motion blur, etc). This is a proof-of-concept implementation ComposePS.hlsl, it is not meant for final production. Before:  Tonemapping...
This is a rudimentary implementation of reflection blurring. It simulates PBR reflectivity based off of the specular (although this implementation uses ReflectionFactor). I did not create a pull request as...
If Linux support is planned with Vulkan, converting this project to CMake would be a decent solution.
Do you think this could work with MacOS too?