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So it can be used in the denoiser reprojection accurately Do not rely on instance ID as it can change at any given point

enhancement

We need something that performs better than NVIDIA Optix and provides more image stability as well. Motion vectors might be added in the future, so we're open to suggestions that...

help wanted

Needs a solution for separating the reflection (and refraction perhaps) rendering from the main RayGen shader.

enhancement

To fix the portrait in BITDW's hallway.

enhancement

It would be great to have post processing support (bloom, tonemapping, motion blur, etc). This is a proof-of-concept implementation ComposePS.hlsl, it is not meant for final production. Before: ![image](https://user-images.githubusercontent.com/17937909/118080354-0a9e4200-b388-11eb-94d6-6c830531ea54.png) Tonemapping...

enhancement

This is a rudimentary implementation of reflection blurring. It simulates PBR reflectivity based off of the specular (although this implementation uses ReflectionFactor). I did not create a pull request as...

enhancement

Would be useful for effects like lava.

enhancement
help wanted

If Linux support is planned with Vulkan, converting this project to CMake would be a decent solution.

help wanted

Do you think this could work with MacOS too?