RT64
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The holy grail has arrived. https://github.com/NVIDIAGameWorks/RTXDI https://github.com/NVIDIAGameWorks/RTXGI
This will require significant work, but since it's already behind an abstraction layer, we could just create different objects for each type of RT64 structure with the implementation for Vulkan,...
https://developer.nvidia.com/blog/rendering-in-real-time-with-spatiotemporal-blue-noise-textures-part-1/ https://developer.nvidia.com/blog/rendering-in-real-time-with-spatiotemporal-blue-noise-textures-part-2/
https://github.com/GPUOpen-Effects/Hybrid-Shadows https://github.com/GPUOpen-Effects/FidelityFX-Denoiser
RT Gems book has a few good implementations