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The holy grail has arrived. https://github.com/NVIDIAGameWorks/RTXDI https://github.com/NVIDIAGameWorks/RTXGI

This will require significant work, but since it's already behind an abstraction layer, we could just create different objects for each type of RT64 structure with the implementation for Vulkan,...

help wanted

https://developer.nvidia.com/blog/rendering-in-real-time-with-spatiotemporal-blue-noise-textures-part-1/ https://developer.nvidia.com/blog/rendering-in-real-time-with-spatiotemporal-blue-noise-textures-part-2/

https://github.com/GPUOpen-Effects/Hybrid-Shadows https://github.com/GPUOpen-Effects/FidelityFX-Denoiser

RT Gems book has a few good implementations