TowerJumper
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implementation of Voice hailing, countdown timer and pause to Tower jumper
TOWER JUMPER Tower jumper is an open source casual game with bouncing Ball that can be controlled by rotating the spiral bracket in other to guide the ball through the gap and avoiding the odd colors as it moves down the tower. I will be giving my insight on the game and how it can be improved by the implementation of some features to distinguish it from other similar apps. The part to be enhanced is not visible since It's somehow abstract. It is the introduction of actions to liven up the game.
PROPOSALS I've been playing the game for weeks, and I enjoyed every bit of it. The only thing that distinguishes Tower Jumper from other similar games is that it's an open source project. To give this game a difference, I will love to propose some features that other similar games don't have to make it stand out. My proposals are listed below
1. COUNTDOWN TIMER WITH PAUS: There will be a countdown timer that will serve as a regulator for the game. The player will have to race against the time by taking the bouncing ball to the bottom of the tower. If the time elapses before the ball gets down, the game and the timer will automatically restart. The pause button will serve as a tool to halt the timer when need be. The implementation of these features will be below the sound and the shadow buttons on both sides (left and right). The mockups will show it for more understanding.
2. VOICE HAILING : Each time the bouncing ball is controlled to the next step on the tower, there will be a comment depending on how brilliant and fast the move is e.g Nice one, good jump, fantastic move, and so on. However, if a player delays the movement of the ball in jumping to the next step, there should also be a motivating voice comment. e.g, (move on, yes move on, common jump, etc ). At the end of the game where the ball will hit the bottom of the tower, there should be a clapping sound to congratulate the player before the game moves to the next level. No buttons are needed here. Only inputting of voice recording through codes to automatically react where necessary.
MOCKUPS/EXAMPLES
The game design
Implementing the countdown timer and pause
How the voice comment should work : where text are written, words will be spoken
BENEFITS Having the countdown timer with Paus will change many things about the game. Users can race with time by making sure the bouncing ball gets to the bottom before time out. It will add more fun to the game, and it will differentiate it from other tower jumpers. The Paus will allow players to manage their time in case of necessity. The voice hailing will serve as a motivator for players to keep moving and the game will not look boring. However, its an approach to doing things in a new way. When others are using musical sound to liven the game, another method is used to achieve the same purpose which will make it stand out.
I will be glad if these features are considered and implemented.
Thanks.
Hello @cckole!
First of all: This is quite impressive, I truly appreciate how you've take time to make mockups and write complete descriptions for your ideas. This is a really quite good issue! Lets see your proposals:
1.- I think this should be implemented as a different game mode, allowing the player to choose between classic and race mode or something like that. I already had the idea of creating some kind of power ups that slowdown the game which could engage well with this. For regular mode I would try to create a difficulty curve for making first levels easier than the next ones.
2.- This is a kinda funny thing, I'm not sure if the game itself improves by adding it but its certainly something different. What do you think about adding this also in the race gamemode? I think it fits more there than in the regular gameplay.
Current sounds are made by my girlfriend directly with her voice, she's not a native english speaker but has a good accent, so will ask her to record the prhases. Would you help us reviewing her audios to obtain the best results?
3 The current UI is a disaster, I made the buttons really quick and don't really like them so I probably will use the layout you propose but with new graphics.
Thank you again for this and I want you to know that I am really flattered seing you've reach the level 120!
Thanks a lot for appreciating this little contribution. Yes I wouldn't mind to help you review the audio. Just beep my mail when its ready....Looking forward to hearing from you.
Thanks... Keep up the good work...
I've implemented some pause menu. Here's a screenshot.
This is fantastic......well done....
On Jan 6, 2019 23:37, "Ertain" [email protected] wrote:
I've implemented some pause menu. Here's a screenshot. [image: towerjumper - pause screen] https://user-images.githubusercontent.com/3180718/50742471-4a115e00-11d1-11e9-9c6a-3bfd7dd47f7d.png
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I think some of the sounds should be implemented. The clapping would be a nice addition, but the voice over may not work. It'll work for the English speaking players. But what about Italian, French, or Spanish speakers? They would be left out.
I think we need a better way of encouraging the player to keep going. I have some ideas about that, but I need to first improve upon them.
That makes some senses.... I understand your plight. Other speakers might not understand English. You can move on with the clapping feature... Thanks for keeping me updated. Good luck..
On Jan 7, 2019 20:30, "Ertain" [email protected] wrote:
I think some of the sounds should be implemented. The clapping would be a nice addition, but the voice over may not work. It'll work for the English speaking players. But what about Italian, French, or Spanish speakers? They would be left out.
I think we need a better way of encouraging the player to keep going. I have some ideas about that, but I need to first improve upon them.
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I think we need to discuss about an homogeneous aesthetic for the menus and buttons. Also the typography for small texts doesn't fit well the current font.
Mixing the feedback I've received from here, mails and google play comments I propose to implement 3 Gamemodes:
- Zen (Or something similar): Fixed size levels, random difficulty, just like the previous version was.
- Race: Infinite size levels, random difficulty, gameplay described by @cckole.
- Regular: The more levels you pass, the more difficult and longer they get.
Guess we will cover the majority of the petitions doing that.
Do you have a suggestion for the font of the pause menu? Something fun? Stylish? Technical?
@Dariasteam Btw, how would we determine the exact difficulty of the game? What is difficult in this game? More "bad" areas on the platform? A smaller wedge for the ball to pass through? The rotation speed of the platform is higher? @lightonflux has some good ideas in issue #15.
I talked with a friend of mine recently about a possible race mode, and he said that it would be better to have consistent levels. What I mean is that, if the player fails a level, and has to restart that level, it should be the same level that they played, instead of being recreated. This aids with racing, so that the player can remember, and thus optimize, their race.
Just for the heck of it, I have recorded my progress with the game.
Just watched the video..
@Ertain I'd recommend Roboto for the game font.