Mirror-Multiplayer-Tutorials
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Mirror Message System Not working with Unity 2020.2 and the latest version of Mirror. Found a Fix.
public class Notification : MessageBase { public string content; }
public class MessagesTest : MonoBehaviour
{
[SerializeField] private TMP_Text notificationsText = null;
private void Start()
{
if (!NetworkClient.active) { return; }
NetworkClient.RegisterHandler<Notification>(OnNotification);
}
private void OnNotification(NetworkConnection conn, Notification msg)
{
notificationsText.text += $"\n{msg.content}";
}
}
This had two errors, MessageBase became Deprecated, so needed to be changed to NetworkMessage. Once it was changed to NetworkMessage, it had another error, "The type 'Notification' must be a non-nullable value type in order to use it as parameter 'T' in the generic type or method 'NetworkClient.RegisterHandler<T>" To fix that, I changed
public class Notification : MessageBase { public string content; } to public struct Notification : MessageBase { public string content; }