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Allocate water to specific tiles

Open eycore1 opened this issue 5 years ago • 1 comments

Instead of having water/no water for the whole room. For example, this would be good at the start of 40 fathoms, where the entire starting area is unflooded except for the bit going down (they are in the same room). https://i.imgur.com/RgZnUEp.jpg

eycore1 avatar Jun 17 '20 11:06 eycore1

This requires heavy changes to the engine as the water level is a flag tied to the room, so you'd have to dissect the room into smaller rooms and recompile the portals.

rr- avatar Aug 20 '20 14:08 rr-