TR2-Rando
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TR3 - Enemy Randomizer
Some notes on cross-level enemies. This will be documented properly in Enemies.md.
- Monkeys are hostile unless the Tiger model is present.
- Monkeys always try to pick-up nearby small medis, unless they are hostile.
- Monkeys only pick-up Key4 if AIModify entity is present.
- Crash site Mercenary (37) will attack any other enemy except other mercenaries (37 only).
- RXTechFlameLad (50) attacks any other enemy except other FlameLads and RXGunLad (40). Only Crawler (42) actually catches fire.
- RXTechFlameLad (50) is hostile to Lara in Cavern sequence.
- Crash site Mercenary and RXTechFlameLad will fight each other. Merc always wins.
- Crash Site raptor spawns will be replaced with actual enemies, unless raptors are chosen in the enemy pool.
- Raptors attack any other enemy, other than other raptors, unless Lara is the closest target.
- Tinnos Wasps will always remain because the spawn points are complicated - too spread out,
- Tony triggers the flipmap on activation so can only appear in Ganges, Antarctica and All Hallows (no flipmaps) and Kaliya as standard.
- Jungle, Temple, Coastal, Madubu, Aldwych, Nevada, Tinnos and Chamber will have their number of types increased to max 6.
- Puna will currently be unsupported because he summons lizards at the fixed coords of Temple of Puna. So they're OOB in other levels, meaning Puna would have to be killed quickly.
- Sophia will only appear in City because of the fusebox behaviour being tied to the sequence. She can potentially be randomized to something else in this level.
- Willie needs AIPaths and won't attack Lara unless she gets close, so he becomes the docile chicken of TR3, just a bit more dangerous. Interestingly, if Lara goes out of bounds he does start attacking.