TR2-Rando
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Feature request: randomized inventory
The availability of modifying the start inventory (see resolution to #216) opens up some new options. Some initial ideas are:
- Changing the unarmed/ammoless level options with another option to simply randomize the inventory entirely on each level. There could be various degrees of difficulty to determine what to provide.
- Removing The Seraph from the inventory in Barkhang and make it a pickup to find.
- Night-mode difficulty - clearing the inventory to remove flares, or adding additional flares on "easy" mode.