Results 22 comments of Daniel Vartanov

Hey @seangransee, can you please form a PR with your patch? This problem is indeed very serious.

Thanks in advance!

Thanks @seangransee! Will look into it tomorrow :+1:

Status update: still trying to figure out the idea of the algo author. From the description, I conclude that it is the same algorithm as the current one in this...

Hey there! That's great, could you prepare some sample benchmarks please? Also, you're saying that "result is acceptable too", does it mean that observable return values of the method were...

Hi, I read your gist, thanks a lot for it. The main reason why we have to run `#choose_good_ray` is because whenever a tracing ray includes a vertex of your...

There is a function `Polygon#bounding_box` which is the most helpful to implement a function of such distance. Please let me know if it helps.

You don't need a distance between edges, only distance between vertices (bounding boxes' edges are always parallel to axes).

Sorry, I didn't get your question, could you please change its formulation somehow? Thanks in advance

@letarg0, well, just to re-iterate, `Polygon#bounding_box` seems to be a solution to your problem: since you apply this method to both polygons, you'll have just two rectangles each edge of...