AthenaEnv
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Timer module is broken
If you create a Timer.new class and get the timer by Timer.get and then print on the game loop, the time is the same all the time seems like static, It's been a year since the timer code has been updated, so maybe it's something in the SDK
How you are getting timer value? On Undertale PS2 I create a timer like this:
let timer = Timer.new()
let timerValue = 0
while (true) {
timerValue = Timer.getTime(timer)
}
i forgot to mention, in athena v4