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Timer module is broken

Open GustavoFurtad2 opened this issue 1 year ago • 2 comments

If you create a Timer.new class and get the timer by Timer.get and then print on the game loop, the time is the same all the time seems like static, It's been a year since the timer code has been updated, so maybe it's something in the SDK

GustavoFurtad2 avatar Nov 14 '24 22:11 GustavoFurtad2

How you are getting timer value? On Undertale PS2 I create a timer like this:

let timer = Timer.new()
let timerValue = 0

while (true) {
  timerValue = Timer.getTime(timer)
}

KreitinnSoftware avatar Nov 21 '24 01:11 KreitinnSoftware

i forgot to mention, in athena v4

GustavoFurtad2 avatar Dec 25 '24 02:12 GustavoFurtad2