ThirdPersonShooter
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AI melee weapons support
Hi, first of all, great work!
Do you have any tips for implementing close combat? I spent few hours looking at your code. It slightly more complex then I used to work with.
Would it be correct to check for overlapping in here:
void AShooterAIController::HandleSight(AActor* UpdatedActor, FAIStimulus Stimulus) { ... Fight(); ... }
Thanks