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AI melee weapons support

Open tmedanovic opened this issue 2 years ago • 5 comments

Hi, first of all, great work!

Do you have any tips for implementing close combat? I spent few hours looking at your code. It slightly more complex then I used to work with.

Would it be correct to check for overlapping in here:

void AShooterAIController::HandleSight(AActor* UpdatedActor, FAIStimulus Stimulus) { ... Fight(); ... }

Thanks

tmedanovic avatar Apr 24 '22 18:04 tmedanovic