DaneelTrevize
DaneelTrevize
This has been the case for ~a month at least, I'd informed xyzz but no known intended action yet.
Crit multi, flat added life as found on jewels, and a few other popular mods are/will be added by PR #493 and #500 . There seem to be far too...
For that, I'm thinking there'd still want to be a fuzzy modline matching internally when building the list, to auto-group all similar mods e.g. 'add x damage type while holding...
I don't even have hundreds of tabs, and have missed most leagues across the years of playing POE, yet have over 20k items in Standard atm, and while the load...
Jewels can already be searced for (though without support for specifically Abyssal jewels atm). Crit multi is resolved as per PR #493. Enchants as a does-or-does-have-any filter are supported in...
Bump for project feedback request.
Jewels.Abyss were added as a type in 0.8. Close this issue for lack of interest in searching each & every kind of enchant specifically?
Anyone know the current intended use of the Tooltip Text tab? I find it's set to Qt::FocusPolicy NoFocus, so it can't even be used as a place to click, Ctrl+A,...
> The "hide" tab is to hide the tooltip, making the right pane take even less space. Ok, but I don't experience that: [Before](https://i.imgur.com/VOLDAlG.png), with the area sized just smaller...
Note to self: PoB creates player-input custom items via a call to the method ItemsTabClass:CreateDisplayItemFromRaw(), which eventually calls ItemClass:ParseRaw(), as found [here](https://github.com/Openarl/PathOfBuilding/blob/46b9d532e2816c49f8610787a249bed1787074e4/Classes/Item.lua#L24). This seems to provide the strings and regex...