Unity3DCrossSectionShader
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ThreePlanesCutting Rotation
Observing the example scene number 2, I see that if I click with the mouse on the model and then I move it the model rotates around its center with the relative cutting planes, but in reality I'm not rotating the model around its center, I'm rotating the camera around the model. Is it possible to obtain the previously described behaviour but instead of rotating the camera around the model rotating the model and the relative cutting planes around model center?