libgdx_blender_g3d_exporter
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Can't export with texture
Not sure if this is even still active but I have a problem that is probably just a settings issue.
I'm using this plug-in conveniently the version it's compatible with is the last version compatible with my dell dimension dinosaur. but every time I try to export my model with textures it throws this error:
Traceback (most recent call last): File "c:...\io_scene_g3d_\g3d_exporter.py", line 116, in execute return self.startExport(context) File "c:...\io_scene_g3d_\profile.py", line 33, in profile_fun return fun(*arts, **kwargs) File "c:...\io_scene_g3d_\g3d_exporter.py", line 140, in startExport materials = self.generateMaterials(context) File "c:...\io_scene_g3d_\profile.py", line 33, in profile_fun return fun(*arts, **kwargs) File "c:...\io_scene_g3d_\g3d_exporter.py", line 495, in generateMaterials util.debug("found texture {!s}. texture coords are {!s}, texture type is {!s}", slot.name, slot.texture_coords, slot.texture.type) AttributeError: 'NoneType' object has no Attribute 'type'
location:
Hi. Did you try a png format to see if the error occurs with any type?
I use only PNG for textures, also I was able to export a few other models with textures, it's just this one throwing the error. it's a bit more complex than the others but I can't see that making a difference.