Danilo Costa Viana
Danilo Costa Viana
Sorry for taking so long to answer. Right now I'm completely out of free time to work on this so I can't make promises, but I'll keep this issue open...
The diff is making it really hard to analyze the code. I'll take a closer look and if everything is well I'll merge it. Thanks for your PR.
@dilom That makes sense. I read the Python property for quaternion rotations but my initial belief was that no matter the kind of rotation I read Blender would always convert...
@orodri You had the same problem as dilom, your rotation animation was using Euler rotations and my exporter doesn't convert them to quaternions (G3D only supports quaternion rotations). I semi-fixed...
@AyaR0 could you please submit a pull request for this? Thanks.
> What would you suggest to change it? I think the only misunderstanding you had was what the snapping input box did, right? So maybe a tooltip to explain it?...