Terrain3D icon indicating copy to clipboard operation
Terrain3D copied to clipboard

Batch/instance mesh rendering

Open DanWatkins opened this issue 9 years ago • 0 comments

There is currently no optimization for rendering meshes. Each mesh render call is sent to the graphics driver separately and is very slow. Rendering 1000 trees results in pitiful frame rates <10fps. Implement a batch/instance mesh rendering queue.

DanWatkins avatar Jan 26 '15 03:01 DanWatkins