Dan Van Atta

Results 79 comments of Dan Van Atta

Not being able to join multiple games would be a significant behavior change. I think that is probably desirable to avoid having to relaunch the game and redo a login...

A-priori, I closed this just to get it off of the active list. Feel free to convert to a draft & re-open @RoiEXLab > Should locally hosted games keep the...

I think keeping `game-headless` split is okay since it'll hopefully be expediently deleted in 2.7 The split of `game-headed` from `game-core` just has not been working out. With the benefit...

Having a save file where this happens consistently would be very valuable. The sort code in question is incredibly complex, it's not clear in what conditions it fails the transitive...

@Dronatelis yes! I think most of this is ready to implement, thank you @Cernelius for taking the time to do the calculations and to write this up. These three updates...

Funny enough - even better is likely to delete the 'xmx' and 'xms' entries in "TripleA.vmoptions". Then if the system wants to use more memory, it would be free to...

This issue needs clarification. Is there something in the tutorial map that is outright incorrect, eg: something like "click the game notes tab underneath the minimap?" Or, are we just...

Thank you for the clarification. I like @beelee1's first suggestion: > add a Notification at Game start saying where it is. Essentially, one of the first tutorial map pop-ups could...

Closing, won't fix. Efforts are going to be put into making the network relay system function. At this juncture everything related to bots is purely life-support and nothing more.