Dan Van Atta

Results 79 comments of Dan Van Atta

> So this is the reason the system was changed? @simon33-2 , no, that is just a problem/constraint that we need to address due to releasing the latest version on...

@asvitkine commit number as build number is working now. Just needed to update the checkout fetch size to get all of the history. Releases from the same day are sorting...

The only way to debug this is either: - find a way to reproduce this - inspect a thread dump (aka stack trace) that is taken while the game is...

> Does the triplea clients console log have a way to get the pertinent dump directly? It used to, but unfortunately if the game is locked up then the button...

The windows PID and java PID may be different. 100'ish lines seems about right. Please have a look at: https://github.com/triplea-game/triplea/issues/8927, and the "is there anything else we should know" section,...

nice work @zlefin! Finding how/why those threads are locked up will be a challenge, but it's a solid starting point

@trevan if you can, I could use help with this. From the stack trace it looks like there is an interaction with the AI battle calculation and EDT thread. @zlefin...

Interesting set of changes = D I'm not sure when I will have a chance to review in better detail, hopefully tomorrow night or pretty soon thereafter. Re: that comment...

@frigoref what is the impact of this update? Did you notice any performance or memory gains?

@frigoref would you mind giving more data behind the claim: > @DanVanAtta The pact is a better performance for large battles with a lot of units for with the same...