Neven Prašnikar
Neven Prašnikar
Hmm. I wonder if this might be appropriate to add directly to OSR-Data... 🤔 Going to raise it in Discord.
Yes, but you'd need to ask one of the devs to give you a thorough breakdown of it. (I only remember that there was something...)
Well, if you do get it to work, I know someone who *might* be interested in getting it. (Assuming he's still interested in the game... it's been a while since...
Uhh, we already have all the required code - it's just a matter of restoring the sensor-related subsystems, techs and buildings, and balancing them as necessary.
No, I mean this is best assigned to you because you're the balance guy. :P I can alter your designs to add sensors, and restore the content, but the balancing...
I thought I posted here. (Also, it's Rising Stars, with an s and without a dash.) Anyway, we don't really have a lot of damage flags to spare anymore. IIRC...
I'll need specific *everythings* to implement this... but I see your point. Some kind of rapidly grown, disposable hull would be useful for certain functions.
Subsystem Name: Graviton Pulse Condenser Replaces: Railgun, Railgun Battery Role: Mid-range weapon Characteristics: - Very low damage output - Deals more damage to dense objects - Depending on firing mode,...
Subsystem Name: Gravitic Enhancer Replaces: Laser Role: Short-range weapon Characteristics: - Low damage output - Deals more damage to dense objects - Deals damage from all directions simultaneously - 'crushing...
Subsystem Name: Singularity Torpedo Replaces: Torpedo Launcher Role: Extremely long-range weapon, AoE weapon Characteristics: - Massive damage output, not affected by enemy's mass - Rapid damage dropoff from epicenter; may...