Dalas121
Dalas121
Just mocked up in an editor, I'm afraid
The lightgreen issue should be fixed now for the new campaign, but I'm not sure what the cause of this urbanjungle issue is. Unfortunately I don't understand the terrain system...
Wow, really impressive stuff! I honestly didn't think this was possible with the current GUI code, so I'm amazed you've managed it. Having a big "Load" button makes a lot...
> I'm quite happy with with your original design I put together the revision after getting a couple comments that the original design still looked outdated, but ultimately it's your...
> devs forget the fact that nostalgia is the main factor keeping the community active. Unfortunately, nostalgia can only keep a game on life support, never bring in new players....
This issue was brought up in the discord. I support such a proposal. The "Absorbs" special currently doesn't list the amount in the tooltip, and is also unusually complex -...
Alternatively - I think there's a great deal of overlap between the Absorbs special and regular resistances/Steadfast - and in a game where simple is good, I think it's not...
mcbanhas suggested in the discord that if the image editor files are available, we could implement a parallax effect.
The source files with layers. .psd, .xcf, etc
Yeah, adding an explanation should be simple. _"The baneblade will always be used when defending."_ Fixing the attack-order bugs will be trickier; thanks for noticing and bringing this up. Does...