NodeEditor
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Qt Node Editor. Dataflow programming framework
QtNodes #######
Introduction
QtNodes is conceived as a general-purpose Qt-based library aimed at
developing Node Editors for various applications. The library could be used for
simple graph visualization and editing or extended further for using the
Dataflow paradigm <https://en.wikipedia.org/wiki/Dataflow_programming>_ .
The library is written using the Model-View approach. The whole graph structure
is defined by a class derived from AbstractGraphModel. It is possible to
create or add Nodes and Connections. The underlying data structures could be of
any arbitrary type or representation.
An instance of AbstractGraphModel could or could not be attached to
specialized QGraphicsScene and QGraphicsView objects. I.e. the so-called
"headless" modus operandi is possible.
Documentation
Read the Docs for QtNodes <https://qtnodes.readthedocs.io/>_
Warning
Many classes were changed in the version 3.0. If you had a large project
based on 2.x.x, make sure you read the documentation first and see the
examples before checking out the new code.
Branches
There are branchses v2 and v3 for versions 2.x.x and 3.x
respectively. The branch master contains the latest dev state.
.. contents:: Navigation :depth: 2
Data Flow Paradigm
The extended model class DataFlowGraphModel allows to register "processing
algorithms" represented by nodes and is equipped with a set of Qt's signals and
slots for propagating the data though the nodes.
The node's algorithm is triggered upon arriving of any new input data. The computed result is propagated to the output connections. Each new connection fetches available data and propagates is further. Each change in the source node is immediately propagated through all the connections updating the whole graph.
Supported Environments
Platforms
- Linux (x64, gcc-7.0, clang-7) |ImageLink|_
- OSX (Apple Clang - LLVM 3.6) |ImageLink|_
.. |ImageLink| image:: https://travis-ci.org/paceholder/nodeeditor.svg?branch=master .. _ImageLink: https://travis-ci.org/paceholder/nodeeditor
- Windows (Win32, x64, msvc2017, MinGW 5.3) |AppveyorImage|_
.. |AppveyorImage| image:: https://ci.appveyor.com/api/projects/status/wxp47wv3uyyiujjw/branch/master?svg=true .. _AppveyorImage: https://ci.appveyor.com/project/paceholder/nodeeditor/branch/master)
Dependencies
- Qt >5.15
- CMake 3.8
- Catch2
Current State (v3)
- Model-based graph
- Headless mode
You can create, populate, modify the derivative of
AbstractGraphModelwithout adding it to the actual Flow Scene. The library is now designed to be general-purpose graph visualization and modification tool, without specialization on only data propagation. - Automatic data propagation built on top of the graph-model code The library could be used for both pure graph visualization purposes and for originally implemented data propagation.
- Dynamic ports
- Datatype-aware connections
- Embedded Qt widgets
- One-output to many-input connections
- JSON-based interface styles
- Saving scenes to JSON files
- Custom Node Geometry
- Vertical and Horizontal graph layouts
- Undo/Redo, Duplication (CTRL+D)
Building
Linux
::
git clone [email protected]:paceholder/nodeeditor.git cd nodeeditor mkdir build cd build cmake .. make -j && make install
Qt Creator
- Open
CMakeLists.txtas project. - If you don't have the
Catch2library installed, go toBuild Settings, disable the checkboxBUILD_TESTING. Build -> Run CMakeBuild -> Build All- Click the button
Run
With Cmake using vcpkg
^^^^^^^^^^^^^^^^^^^^^^^^
- Install
vcpkg - Add the following flag in configuration step of
CMake
::
-DCMAKE_TOOLCHAIN_FILE=<vcpkg_dir>/scripts/buildsystems/scripts/buildsystems/vcpkg.cmake
Help Needed
#. Python wrappring using PySide. #. QML frontend. #. Wirting a ClangFormat config.
Any suggestions are welcome!
Contribution
#. Be polite, respectful and collaborative. #. For submitting a bug:
#. Describe your environment (Qt version, compiler, OS etc) #. Describe steps to reproduce the issue
#. For submitting a pull request:
#. Create a proposal task first. We can come up with a better design together. #. Create a pull-request. If applicable, create a simple example for your problem, describe the changes in details, provide use cases.
#. For submitting a development request:
#. Describe your issue in details #. Provide some use cases.
#. I maintain this probject in my free time, when I am not busy with my work or my family. If I do not react or do not answer for too long, please ping me.
Citing
::
Dmitry Pinaev et al, Qt Nodes, (2022), GitHub repository, https://github.com/paceholder/nodeeditor
BibTeX::
@misc{Pinaev2022,
author = {Dmitry Pinaev et al},
title = {QtNodes. Node Editor},
year = {2017},
publisher = {GitHub},
journal = {GitHub repository},
howpublished = {\url{https://github.com/paceholder/nodeeditor}},
commit = {877ddb8c447a7a061a5022e9956a3194132e3dd9}
}
Support
If you like the project you could donate me on PayPal |ImagePaypal|_
.. |ImagePaypal| image:: https://img.shields.io/badge/Donate-PayPal-green.svg .. _ImagePaypal: https://www.paypal.com/paypalme/DmitryPinaev
If you send more than $100, I'll forward $100 to some fund supporting sick children and report to you back.
Thanks
The version 3 was released with a generous help of
Davide Faconti <https://github.com/facontidavide>_
Showcase
Youtube videos
.. image:: https://img.youtube.com/vi/pxMXjSvlOFw/0.jpg :target: https://www.youtube.com/watch?v=pxMXjSvlOFw
|
.. image:: https://img.youtube.com/vi/i_pB-Y0hCYQ/0.jpg :target: https://www.youtube.com/watch?v=i_pB-Y0hCYQ
CANdevStudio
CANdevStudio <https://github.com/GENIVI/CANdevStudio>_ is a cost-effective,
cross-platform replacement for CAN simulation software. CANdevStudio enables to
simulate CAN signals such as ignition status, doors status or reverse gear by
every automotive developer. Thanks to modularity it is easy to implement new,
custom features.
.. image:: docs/_static/showcase_CANdevStudio.png
Chigraph
Chigraph <https://github.com/chigraph/chigraph>_ is a visual programming
language for beginners that is unique in that it is an intuitive flow graph:
.. image:: docs/_static/chigraph.png
It features easy bindings to C/C++, package management, and a cool interface.
Spkgen particle editor
Spkgen <https://github.com/fredakilla/spkgen>_ is an editor for the SPARK
particles engine that uses a node-based interface to create particles effects for
games
.. image:: docs/_static/spkgen.png