Daemon
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it is possible to see through walls with some resolutions
I'm cross-referencing what might be only a map issue here, as it might also be an engine one: map terminus have a hole in it's walls that might not be visible at all graphical settings, according to @superdupont-fr
Is this an engine bug or a map bug? It would be interesting to investigate, but my current gut feel is that this is a map bug.
Is this an engine bug or a map bug? It would be interesting to investigate, but my current gut feel is that this is a map bug.
It might be both, actually:
- the map have the bug
- but bug only shows in some specific graphical settings
I do not know much about those things, only that another player told me they didn't had the problem, hence I reported in both places (as the map's repo won't show on IRC and would probably be unnoticed by everyone)
Would it be possible to have more information? Maybe the resolution that triggered this, the OS and the graphics driver (e.g. nvidia)?
I didn't checked multiple settings myself. I'm failing to see how this could change things, tbh, as for me this looks like a tesselation problem. The screenshot was taken using intel GPU, with 1366x768 resolution.
It may also be related to “level of details” of patches.
Have we actually confirmed that this is a regression or was an issue on all versions of Unv?
The LOD changes should only affect md3 models, so if the walls are md3 models, I suppose there might be a chance but I'd highly doubt that a) the walls are md3 models, and b) if they are, they use LODs since...it's a wall without much detail
Testing that this is a regression would imply a way to easily do that. I'm not going to try to compile and install older versions, which will mess up my configs if I'm not careful, for what seems like a rather minor bug. And if I'm not, the player that said they had no problem are even more unlikely to do that.
It's not even certain it's a daemon bug, at this point, it might very well be a problem in the map itself, as nobody for now seems to be able to provide a screenshot not displaying those holes.
The wall is probably patch, which is affected by LOD as far as I know.
For the record, I would bet on "this isn't a regression".
I see this bug with Medium graphical setting, but not in 'high", or "low" or "lower" setting. I have a cheap AMD Radeon CG.
What happens if you set r_subdivisions to 4 after having applied the medium preset?
What happens if you set
r_subdivisionsto4after having applied themediumpreset?
It's fine with this setting.
So this is definitely a “level of detail” thing.
I've posted evidence that it is an asset bug on https://github.com/InterstellarOasis/map-terminus_src.dpkdir/issues/1.