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Relief mapping is not applied on alpha mask / depth computation

Open illwieckz opened this issue 4 years ago • 4 comments

Relief mapping is not applied on depth computation, hence alpha blended textures using depth write (like grids) displays a bit of void. It's possible to workaround this by disabling the depth computation on those textures, but it would be better to fix the bug.

illwieckz avatar Apr 25 '20 23:04 illwieckz