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Material System flickering on UVCS

Open DolceTriade opened this issue 8 months ago • 4 comments

GPU: GeForce RTX 2080 SUPER OS: Linux

https://github.com/user-attachments/assets/e1bf9f72-a629-4c93-8307-c0e57ea3529c

Only happens with material system is enabled.

DolceTriade avatar Mar 02 '25 08:03 DolceTriade

"Video can't be played because the file is corrupt"

Viewpos?

slipher avatar Mar 02 '25 08:03 slipher

Viewpos?

Probably right where a spectator spawns.

sweet235 avatar Mar 02 '25 08:03 sweet235

Yes, default spectator spawn point when you load map. Reuploaded video as well. Let me know if it works now.

DolceTriade avatar Mar 02 '25 09:03 DolceTriade

This might be due to lack of sorting for transparent surfaces and unstable stream compaction. I have some fixes in mind if that's the case.

VReaperV avatar Mar 11 '25 05:03 VReaperV

I also get this with glass surfaces on uvcs, running on AMD hardware. But it only happens for random glass panes, not the whole room at once.

If the problem is that the glass is actually more than one stacked surface, this would be just a duplicate of #1079.

slipher avatar Aug 01 '25 18:08 slipher

I also get this with glass surfaces on uvcs, running on AMD hardware. But it only happens for random glass panes, not the whole room at once.

If the problem is that the glass is actually more than one stacked surface, this would be just a duplicate of #1079.

It's expected to be random because the rendering will complete in an unspecified order on the GPU.

VReaperV avatar Aug 01 '25 18:08 VReaperV