Daemon
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Material System flickering on UVCS
GPU: GeForce RTX 2080 SUPER OS: Linux
https://github.com/user-attachments/assets/e1bf9f72-a629-4c93-8307-c0e57ea3529c
Only happens with material system is enabled.
"Video can't be played because the file is corrupt"
Viewpos?
Viewpos?
Probably right where a spectator spawns.
Yes, default spectator spawn point when you load map. Reuploaded video as well. Let me know if it works now.
This might be due to lack of sorting for transparent surfaces and unstable stream compaction. I have some fixes in mind if that's the case.
I also get this with glass surfaces on uvcs, running on AMD hardware. But it only happens for random glass panes, not the whole room at once.
If the problem is that the glass is actually more than one stacked surface, this would be just a duplicate of #1079.
I also get this with glass surfaces on uvcs, running on AMD hardware. But it only happens for random glass panes, not the whole room at once.
If the problem is that the glass is actually more than one stacked surface, this would be just a duplicate of #1079.
It's expected to be random because the rendering will complete in an unspecified order on the GPU.