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Use the correct amount of texture units

Open VReaperV opened this issue 1 year ago • 1 comments

Query the actual max amount of texture units with GL_MAX_COMBINED_TEXTURE_UNITS instead of a magic number, and use an std::vector with this capacity.

VReaperV avatar May 09 '24 20:05 VReaperV

LGTM

slipher avatar May 11 '24 19:05 slipher

Squashed the commit with minor fixes from reviews, no code changes here.

VReaperV avatar May 18 '24 06:05 VReaperV