Daemon
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Incorrect transparent surface ordering on map habitat
Some of the surfaces are drawn in an incorrect order in relation to the window:
After the window is rendered:
After transparent objects behind the window are rendered:
I believe it's an engine bug rather than a map bug since transparent surface should always be rendered back to front.
I agree it's likely an engine bug. I already fixed some of them long time ago but I will not be surprised if some are remaining, or came back.
It may be possible that map bug can produce this though, so we should double-check the map materials.