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Incorrect transparent surface ordering on map habitat

Open VReaperV opened this issue 1 year ago • 6 comments

Some of the surfaces are drawn in an incorrect order in relation to the window: unvanquished_2024-04-13_104758_000 After the window is rendered: debug_tr_0 After transparent objects behind the window are rendered: debug_tr_1 I believe it's an engine bug rather than a map bug since transparent surface should always be rendered back to front.

VReaperV avatar Apr 13 '24 14:04 VReaperV

I agree it's likely an engine bug. I already fixed some of them long time ago but I will not be surprised if some are remaining, or came back.

It may be possible that map bug can produce this though, so we should double-check the map materials.

illwieckz avatar Apr 13 '24 14:04 illwieckz