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Extend Japanese Culture part beyond what it was in the original mod

Open DaedalusGame opened this issue 8 years ago • 0 comments

higher tier soaking and drying units that integrate BWM tech-tree for automation... is this necessary?

  • [ ] Drying Unit can be tilted towards a lens
  • [ ] Soaking Unit can be placed on a pump
  • [x] powering ancestral soulsand with an axle, and having a BWM hopper underneath with glass bottles will automatically bottle the spirit. How do you input into the hopper??? Vanilla hopper???? Splitter Chute????
  • [ ] Dispensers fire spirit bottles
  • [x] Tantos are hidden when held in the offhand
  • [ ] Add a "training" mechanic where the player can summon far more japanese mobs than usual and spirit gathering is disabled during the battle. Instead the orbs will power up mobs and a max-tier mob will drop a rare scroll which can be used to augment the weapons. The scroll dropped should depend on the location of the fight possibly.
  • [ ] Add a gong that can be triggered by a stick or haft to facilitate the above
  • [ ] Half-Katana Blades and Tsukas can have modifiers put on them.
  • [ ] Onis, basicly Zombie Pigmen that can level up just like Karate Zombies
  • [ ] Scrolls can be applied to Half Katana Blades and Tsukas, when crafted into weapons the weapons will obtain special effects. Katanas have one tsuka and two half-blades, allowing two blade effects, a hilt effect and sheath effect. Wakizashis have one tsuka and one half-blade, allowing one blade effect and a hilt effect. Tantos only have a tsuka, so they can still have a hilt effect.

Scroll [Demon] - Drops in the Nether

  • [ ] On Blade, Chaos Blade, every attack deals increased damage but consumes some health from the attacker.
  • [ ] On Hilt,
  • [ ] On Sheath, Flame Sheath, when sheathing the blade nearby fire will be absorbed, when unsheathed the fire will be unleashed.

Scroll [Spring] - Drops in plains-like biomes etc

  • [ ] On Blade,
  • [ ] On Hilt, Dodge, when standing in sakura leafpiles, one attack will deal no damage and destroy a 3x3 area of leafpiles.
  • [ ] On Sheath, Parry, if attacked within a certain time of unsheathing, the opponent will be "disarmed" and no damage is taken. Additionally the enemy will be weaker to damage until the disarm wears off.

Scroll [Monkey] - Drops in jungles

  • [ ] On Blade, Stepping Board, when falling and attacking an enemy, regardless of if the attack would deal damage (unless the enemy is straight up invulnerable) bounce up above the enemy.
  • [ ] On Hilt, Rooftop Jump, when facing a wall that isn't especially high (maybe 5-7 blocks), perform one extremely high jump to reach the top.
  • [ ] On Sheath,

Scroll [Drunk] - Drops in mushroom island biomes (TBD)

  • [ ] On Blade,
  • [ ] On Hilt,
  • [ ] On Sheath,

Scroll [Winter] - Drops in cold biomes

  • [ ] On Blade, Whirlwind Blade, after a short time the blade will begin to glow, right-clicking with the blade will emit a shockwave. After using this ability this can retrigger sooner than usual but only for a short time.
  • [ ] On Hilt,
  • [ ] On Sheath, Iaido, immediently after unsheathing, an attack will deal a large amount of extra damage

~~Anvil recipes for samurai armor? How can I make samurai armor interesting/powerful enough to warrant this?~~ The armor is too weak to be locked behind going to the end.

DaedalusGame avatar May 22 '17 11:05 DaedalusGame