phantasmal-world
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[Bug] Quest editor interprets enemy data as opcodes
The quest editor interprets this
As this
Opening the quest up in qedit, even after saving on phantasmal world, still gives the same result as the 1st screenshot.
Here's the enemy data in case you need it for testing: 0x8C 0x00 0x00 0x00 0x16 0x00 0xB4 0x00 0x1E 0x00 0x50 0x00 0x0A 0x00 0x0A 0x00 0x00 0x00 0xF0 0x41 0x00 0x00 0x98 0x41 0x00 0x00 0x37 0x00 0x28 0x00 0x00 0x00 0x00 0x00 0x00 0x00