Citrus-Engine
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nape platform jump issue
having issue in 3-1-10 version (swc). The issue is that Hero can jump onto the oneWay platform, but then his onGround becomes false, so he can only slide from this platform, but not jump from it. When he touches generic platform, he can jump again.
upd: just tried with sourcecode from github. all the same.
in Box2d works just fine.
+1 me too. I didn't say anything as I extended the default platform, and I just assumed it was something I wrote that made this go wrong.