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A lightweight and simple C++20 game engine written over SDL2. It implements a basic component model and event system.

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ie, don't hardcode them into the build file so that other compilers can easily be used

Graphical bugs and disappearing and crashing on adventure when built for Linux

This makes the engine non-portable for multiple keyboard layouts

Probably in the tree rebalancing, needs more investigation

bug

Possibly an SDL bug. The first time when entering fullscreen, the screen will flicker several times. When it finally enters fullscreen after multiple seconds, it will not be in the...

bug

Some time between the creation of a texture in the init of the engine, and the accessing of the texture in the Rendering thread, the texture's SDL_Texture pointer gets set...

bug