Pawel
Pawel
You're talking about GPU effort and that's not what I started this topic for. Using three.js in a worker wont't affect any GPU bottlenecks. When it comes to CPU there...
Same problem, pops up at random
Thanks for looking into this. I'll try later to see if it actually comes back with success false when running this in a loop without updating tileCache every time
Found some time to check this again with the lastest version. This is a result when running navmesh.update() (recursively until it's done) on each 64th iteration when adding boxes in...
Here's my setup code ```javascript function tileCacheFullUpdate(tileCache, navMesh) { let upToDate = false while (!upToDate) { const result = tileCache.update(navMesh) upToDate = result.upToDate } } for (var i = 0;...
This may be something worth raising with the main library https://github.com/recastnavigation/recastnavigation
What an interesting situation. This fix would actually fix and break the game at the same time. Therefore this pull request deserves to be left open in a state of...
Just encountered the same problem. I have multiple projects and I noticed that some exit with this code. I'm not using this plugin just `google-closure-compiler` directly. It looks like old...
and now donation begging added to every response lol Here's a working POC how to disable streaming. It means it may take a while to see the response if it's...