Tolmachev Dmitrii
Tolmachev Dmitrii
Big thanks for this, it is actually an extremely useful thing for the future. There are still som things that I need to clarify about the code, that can alter...
I have made some stability fixes to the benchmark and increased the sample pool for better averaging and usecase coverage. I have also added beta version of vendor-specific settings configuration,...
Hello, Yes, OpenGL is one of the potential future backends that may be added to VkFFT. Best regards, Dmitrii
I haven't tried VkFFT on portable devices and I don't know much about the GPU in raspberry pi 4 (if you can provide some information similar to gpuinfo report, that...
I see that the hardware capabilities of Pi are limited (16kb of shared memory, only 256 threads per block, no fp64) but the generated shaders of smaller sequences should work....
It seems that VkFFT does not perform any computations on this system. I am not sure what can be the reason behind the launch failing is and will probably need...
Thank you for the input, I will fix the code accordingly now. If you managed to make code run, have you tried some of the benchmarks on it? Can you...
Thank you for the results! The current version of benchmarks uses 4GB of VRAM, so I will need to adapt it for low-memory devices in the future. Also, adjusting configuration...
Hello, Sorry that you have encountered a system crash. In order to understand the source, I will need to know the exact FFT system it occurred. It would be nice...
I was talking about the exact FFT system that it crashed on. -vkfft 0 tests many of them and determining which one is crashing can be very helpful. Regarding HIP...