dslcad
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DSLCad is a programming language & interpreter for building 3D models.
Would be handy to be able to export the meshes as something commonly supported by gamedev engines. .obj seems suitable to the task, it's a very easy, human readable format....
first time it opened, and i opened the Table file example. All good. i exported to stp file format. ll Good. then i closed it... second time it choked then...
Right now DSLCAD can call local scripts using `./path/to/file()`. This is a simple enough option but does not work if we want to efficiently share libraries. I am looking for...
OCC's transform is too hard to use with rust, we can replace it with rust's math library, and cast back.
Hi, in the documentation of dslcad language syntax i dont see any information about * if statement * for loop (or any other loop) * functions (definition of own functions/subroutines)...