Ruizhi Shao
Ruizhi Shao
Hi, Prolificdreamer has the ability to produce high-quality results with rich details. However, it currently lacks stability in dealing with some complicated cases. We are actively working on resolving this...
Hi, It appears that the prompt processor fails to generate a text embedding, resulting in the file not found error. I believe this error is caused by libbitsandbytes. You can...
Hi, @krNeko9t. In the StableDiffusionVSDGuidance, the "pipe" represents the frozen T2I base model, while "pipe_lora" represents the frozen T2I model with an additional unfrozen LORA1(for 3D generation). So if you...
Hi, @ayaanzhaque. You may consider using ```hybrid-rgb-latent-material``` in control4D branch, which will return ```comp_normal``` in the batch. Another solution is directly adding ```requires_normal``` and setting it to ```true``` in ```no_material```.
> It's because normal_type is set to null in the config. Change it to analytic or finite_difference will make the renderer return comp_normal. Oh, I forget the normal_type.
Here are the results I obtained: https://github.com/threestudio-project/threestudio/assets/24589363/eb4ab49e-d07b-460e-8b33-c0e3450edf41
> I see the current "interval" strategy for the nerf-renderer uses at most B // 2 samples for training. Do you think it could be better that we just randomly...
This will be implemented in extensions.
Hi, @MrTornado24. @thuliu-yt16 is working on deepfloyd+LORA, you can refer to https://github.com/threestudio-project/threestudio/issues/124 and https://github.com/threestudio-project/threestudio/tree/deepfloyd-vsd for more details.
Hi, @yankeesong. Could you please provide further information about this error, such as where it occurs, and details about your running environment?