nds-bootstrap
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Jam with the Band (Europe) doesn't save with NTR clock speed
Your console: New Nintendo 3DS XL
Launch Method: SD
Version used: Release v1.0.0
Game tested/used/applicable: Jam with the Band (Europe)
Save file:
Expected Behavior: The game should save normally
Actual Behavior: Constantly fails to save the game, impeding proceeding to the game
Steps to reproduce
- Start the game
- Fill in your artist profile
- Fail to save
nds-bootstrap.ini
DEBUG = 0
LOGGING = 0
CACHE_FAT_TABLE = 0
ROMREAD_LED = 0
DMA_ROMREAD_LED = -1
CONSOLE_MODEL = 2
NDS_PATH = sd:/roms/nds/Jam with the Band (Europe) (En,Fr,De,Es,It).nds
SAV_PATH = sd:/roms/nds/saves/Jam with the Band (Europe) (En,Fr,De,Es,It).sav
RAM_DRIVE_PATH = sd:/null.img
GUI_LANGUAGE = en
LANGUAGE = -1
REGION = -1
DSI_MODE = 1
BOOST_CPU = 0
BOOST_VRAM = 0
CARD_READ_DMA = 1
ASYNC_CARD_READ = 0
EXTENDED_MEMORY = 0
DONOR_SDK_VER = 0
PATCH_MPU_REGION = 0
PATCH_MPU_SIZE = 0
FORCE_SLEEP_PATCH = 0
HOMEBREW_ARG =
PRECISE_VOLUME_CONTROL = 0
SDNAND = 0
MACRO_MODE = 0
SOUND_FREQ = 0
HOTKEY = 284
AP_FIX_PATH = sd:/_nds/nds-bootstrap/apFix.ips
USE_ROM_REGION = 1
B4DS_MODE = 0
Logs
Other notes
One time I was able to get past the first time the game saves but it failed the second time the game tried to do it after the initial tutorial.
Will you be available for future issues and/or replies?
Yes
I have no idea what's causing the error to occur sometimes. Have you tried running it with TWL clock speed?
That seems to do the trick, thanks!
- When selecting TWL clock speed, does it matter the Run in option that I choose or will it default to DSi mode when in Auto?
- Is it possible to patch this clock speed in nds-bootstrap so that users don't need to fiddle with the setting?
That seems to do the trick, thanks!
- When selecting TWL clock speed, does it matter the Run in option that I choose or will it default to DSi mode when in Auto?
- Is it possible to patch this clock speed in nds-bootstrap so that users don't need to fiddle with the setting?
- It does not matter what
Run in
is set to. - For a while, it has worked fine without TWL clock speed, so idk why it needs it now. If more people report the same issue, then it might be looked into.
happens on my DSi as well (at least with NTR clock speed). though not as frequently
I know the problem, is bc the game dont use a chip to save but use the rom to save, so you need to start the game in a emulator on a mobile or pc and then put the .sav file in your 3ds sd card
I know the problem, is bc the game dont use a chip to save but use the rom to save, so you need to start the game in a emulator on a mobile or pc and then put the .sav file in your 3ds sd card
nds-bootstrap handles the save type for that game just fine, so that's not why it fails to save.
Conosco il problema, è perché il gioco non usa un chip per salvare ma usa la rom per salvare, quindi devi avviare il gioco in un emulatore su un cellulare o un PC e quindi inserire il file .sav nella scheda SD 3ds
nds-bootstrap gestisce perfettamente il tipo di salvataggio per quel gioco, quindi non è questo il motivo per cui non riesce a salvare.
I dont think so, because even my 3ds when i lauched the rom from the home menu shortcut when it goes the saving game moment it gives this error EVERY TIME. But when i start the game and save whit a phone emulator it saves, then i put the save file into the sd card seve folder and you start the game from the point the emulator saved,
Conosco il problema, è perché il gioco non usa un chip per salvare ma usa la rom per salvare, quindi devi avviare il gioco in un emulatore su un cellulare o un PC e quindi inserire il file .sav nella scheda SD 3ds
nds-bootstrap gestisce perfettamente il tipo di salvataggio per quel gioco, quindi non è questo il motivo per cui non riesce a salvare.
I dont think so, because even my 3ds when i lauched the rom from the home menu shortcut when it goes the saving game moment it gives this error EVERY TIME. But when i start the game and save whit a phone emulator it saves, then i put the save file into the sd card seve folder and you start the game from the point the emulator saved,
You need to switch to TWL clock speed in order for the game to save in a newly created .sav
file. To do so with a forwarder, launch it, then hold the Y button both before and after the white screens appear, and change the ARM9 CPU speed option.