nds-bootstrap
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Rhythm Paradise (EUR) random choppy/glitched audio
New Nintendo 3DS XL Eur
Launch Method: SD Card, scfg is locked. Launching through TwlMenu++ on 3ds, no flashcart.
Version used: Stable(release v0.59.1)
Game tested/used/applicable: Rhythm Paradise (Europe) (En,Es,It) Decrypted rom md5(ae9ba509d170bd63a00b38f4573e4e2b) Sha-1(4f00036db66f409b695d3c4b98f5f77e24d8d48c)
Expected Behavior: No audio glitches or choppiness
Actual Behavior: Audio sometimes randomly starts to glitch up and skip.
Steps to reproduce
- Get the aformentioned dump
- Play it for a while, trying different minigames
- At some point, the audio should exhibit the aformentioned behaviour
nds-bootstrap.ini
[NDS-BOOTSTRAP]
DEBUG = 0
LOGGING = 0
B4DS_MODE = 0
ROMREAD_LED = 0
DMA_ROMREAD_LED = -1
PRECISE_VOLUME_CONTROL = 0
SDNAND = 0
MACRO_MODE = 0
SOUND_FREQ = 0
CONSOLE_MODEL = 2
HOTKEY = 384
USE_ROM_REGION = 1
NDS_PATH = sd:/roms/nds/Super Mario 64 DS.nds
SAV_PATH = sd:/roms/nds/saves/Super Mario 64 DS.sav
AP_FIX_PATH =
RAM_DRIVE_PATH = sd:/null.img
GUI_LANGUAGE = it
LANGUAGE = -1
REGION = -1
DSI_MODE = 1
BOOST_CPU = 0
BOOST_VRAM = 0
CARD_READ_DMA = 1
ASYNC_CARD_READ = 0
EXTENDED_MEMORY = 0
DONOR_SDK_VER = 0
PATCH_MPU_REGION = 0
PATCH_MPU_SIZE = 0
FORCE_SLEEP_PATCH = 0
Logs
Other notes
This now closed issue reported a similar problem: https://github.com/DS-Homebrew/nds-bootstrap/issues/131
Please check if the issue still occurs in v0.63.1.
If it still occurs, then try turning off Card Read DMA in the per-game settings menu (opened by pressing Y in TWLMenu++).
Please check if the issue still occurs in v0.63.1. If it still occurs, then try turning off
Card Read DMAin the per-game settings menu (opened by pressing Y in TWLMenu++).
I retested the game with the latest v0.63.2 (launched through the latest TWiLight Menu ++ release) and now everything seems to be fine. I did not need to set the Card Read DMA option to off, it just worked!
I'd close the issue if it's ok with you.
Sure! Thanks for the report.