NQTR-System
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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
Hi there, This PR does two things: 1. c9a917aefb3c99fe980a64963debeca25143b6f7 - adds micro test suite that tests button, it detected one or two bugs with the current implementation 2. d40f8aaef3f32a6a3e86bb9a826e67fc87cf2bc3 -...
In some places, you have syntax like this: ``` if not xalign == None: ``` It's actually against Python coding standard -> https://stackoverflow.com/questions/14247373/python-none-comparison-should-i-use-is-or Use either: ``` xalign is None ```...

If the door is closed I have to start another label  - [ ] wait https://github.com/DRincs-Productions/NQTR-System/issues/18 - [ ] fix
 - [x] when pressed it hides the "room bar" based on a value in the flags needs : https://github.com/DRincs-Productions/NQTR-toolkit/issues/5 - [x] https://github.com/DRincs-Productions/NQTR-toolkit/issues/15 - [ ] when the value is...
in the tiket: https://github.com/DRincs-Productions/NQTR-toolkit/issues/47 I realized that I accidentally removed the function that hides the navigation, when another 'screen' is opened
Use changeRoom and changeLocation in screens and not the bullshit that is there now
Give the ability to reset a quest: - [ ] Add a parameter: restart_label_name. That will be started when the Quest is restarted. This can be useful for changing values...