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A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.

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Hi there, This PR does two things: 1. c9a917aefb3c99fe980a64963debeca25143b6f7 - adds micro test suite that tests button, it detected one or two bugs with the current implementation 2. d40f8aaef3f32a6a3e86bb9a826e67fc87cf2bc3 -...

In some places, you have syntax like this: ``` if not xalign == None: ``` It's actually against Python coding standard -> https://stackoverflow.com/questions/14247373/python-none-comparison-should-i-use-is-or Use either: ``` xalign is None ```...

![Screenshot_20240124-144310.jpg](https://github.com/DRincs-Productions/NQTR-System/assets/67595890/bf63b870-6f67-4eba-a2d5-5541772aebfc)

If the door is closed I have to start another label ![image](https://user-images.githubusercontent.com/67595890/178145454-3875ba8d-8302-479c-92b6-344659908abd.png) - [ ] wait https://github.com/DRincs-Productions/NQTR-System/issues/18 - [ ] fix

bug

![image](https://user-images.githubusercontent.com/67595890/170737922-7a5c30ed-4439-49a0-a457-ed768aaf83ad.png) - [x] when pressed it hides the "room bar" based on a value in the flags needs : https://github.com/DRincs-Productions/NQTR-toolkit/issues/5 - [x] https://github.com/DRincs-Productions/NQTR-toolkit/issues/15 - [ ] when the value is...

enhancement

in the tiket: https://github.com/DRincs-Productions/NQTR-toolkit/issues/47 I realized that I accidentally removed the function that hides the navigation, when another 'screen' is opened

enhancement

Use changeRoom and changeLocation in screens and not the bullshit that is there now

enhancement

Add a function in timeHalder to skip the weekend

enhancement

Give the ability to reset a quest: - [ ] Add a parameter: restart_label_name. That will be started when the Quest is restarted. This can be useful for changing values...

enhancement