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KSP Mod to add better antenna / link calculations to CommNet.

Results 28 RealAntennas issues
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When using distant galaxy packages, connecting lines such as TargetLink are lost when viewed from certain perspectives. Especially when in map mode and very close to my vessel. ![1](https://user-images.githubusercontent.com/64588584/158001853-69fc1e24-c2b5-4600-943c-dc4610b17e3d.jpg) ![2](https://user-images.githubusercontent.com/64588584/158001855-9faba997-91b2-404a-b0d9-7e16832756ed.jpg)

Part "DeployedSatDish", which supposed to give direct interplanetary link for deployed science is missing RealAntennas module. also both comms enabled pars need ability to change RF band. With other parts...

The stock RA config places DSN dishes in the middle of the ocean when used with JNSQ (Kerbin changes a lot there) so I wrote my own basic config. This...

Contract Configurator currently has a HasAntenna parameter which allows contracts to require antennas of a specific power level and relay status, but that can't be checked and is also fundamentally...

Antenna Planning window in V2.1 is way too big to use it while building your rocket - playing on FullHD here. - The old way was very intuitiv and easy...

They're sort of a vessel, and could have resources. Figure out how to add an antenna to them.

I'm not sure if this is even relevant, but when I installed this, it broke stock scenarios, missions, and tutorials by not applying the patches to existing vessels in those...

https://github.com/KSP-TaxiService/CommNetVisualisation/tree/master/src/CommNetVisualisation/CommNetLayer This mod is helpful in visualization of vessel comm link lines. But it only works with vessels that got ModuleDataTransmitter. This feature could ofc also be integral part of...