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fire and dragonfire rendering is... weird?

Open ab9rf opened this issue 11 months ago • 2 comments

The code for rendering dragonfire and fire flows, currently render with the same sprite, which may not be desirable in v50, since, as of v50, dragonfire is canonically blue (rather than red), at least in the standard premium tile set.

It may therefore be desirable to split dragonfire and fire to use distinct tiles and provide a blue fire tile for dragonfire.

ab9rf avatar Jan 19 '25 00:01 ab9rf

I agree it would be desirable for the colors to align with canonical. edit to remove typo

dhthwy avatar Jan 19 '25 17:01 dhthwy

https://github.com/DFHack/stonesense/blob/master/Tile.cpp#L644-L657

It would appear there used to be code to handle it, but it's commented out now

realSquidCoder avatar Feb 08 '25 08:02 realSquidCoder