stonesense
stonesense copied to clipboard
fire and dragonfire rendering is... weird?
The code for rendering dragonfire and fire flows, currently render with the same sprite, which may not be desirable in v50, since, as of v50, dragonfire is canonically blue (rather than red), at least in the standard premium tile set.
It may therefore be desirable to split dragonfire and fire to use distinct tiles and provide a blue fire tile for dragonfire.
I agree it would be desirable for the colors to align with canonical. edit to remove typo
https://github.com/DFHack/stonesense/blob/master/Tile.cpp#L644-L657
It would appear there used to be code to handle it, but it's commented out now