dfhack
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timestream causes dwarves to not pick up work
using timestream --rate 2
seems to work okay but using timestream --units --fps 500
stops dwarves from doing work like cutting stone blocks or brewing
> timestream --units --fps 500
timestream: Time running dynamically to simulate 500 FPS.
timestream: Unit simulation is on.
I'm having trouble reproducing this consistently, sometimes jobs will carry on. I'm also getting game crashes on a big fort with this enabled, setting the --rate to a high value seems to affect this. Is there a way to debug this plugin further?
Note that 500 is a lot. Does it work better with 100?
Note that 500 is a lot. Does it work better with 100?
When I set it to 100 it doesn't seem to cause issues but it also doesn't seem to have much effect, maybe my big fort isn't heavy enough to notice a difference.
fixed by not skipping important ticks