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timestream causes dwarves to not pick up work

Open TSM-EVO opened this issue 2 years ago • 2 comments

using timestream --rate 2 seems to work okay but using timestream --units --fps 500 stops dwarves from doing work like cutting stone blocks or brewing

> timestream --units --fps 500

timestream: Time running dynamically to simulate 500 FPS.
timestream: Unit simulation is on.

I'm having trouble reproducing this consistently, sometimes jobs will carry on. I'm also getting game crashes on a big fort with this enabled, setting the --rate to a high value seems to affect this. Is there a way to debug this plugin further?

TSM-EVO avatar Jan 15 '23 03:01 TSM-EVO

Note that 500 is a lot. Does it work better with 100?

myk002 avatar Jan 15 '23 03:01 myk002

Note that 500 is a lot. Does it work better with 100?

When I set it to 100 it doesn't seem to cause issues but it also doesn't seem to have much effect, maybe my big fort isn't heavy enough to notice a difference.

TSM-EVO avatar Jan 15 '23 10:01 TSM-EVO

fixed by not skipping important ticks

myk002 avatar Jun 26 '24 09:06 myk002