D8H
D8H
Thanks for the examples, I guess that games levels are either handcrafted or use well though procedural rules. Can you give some big steps of procedural generation and how the...
> 1. Arcade games like Pac-man : works well by combining several smaller mazes and joining them by deleting a few walls that sit between them > > 2. First...
> This isn't better in the engine itself? On the PlatformerObject we have already a few settings about ledge grabbing. Yes, we should at least add an option to grab...
I'll continue with the review process, but probably push it in the community folder too at some point.
You probably don't want to change the text object properties every frame. 25% of a CPU core for 4 buttons is a lot:  The same scene with the behavior...
> Draw the object 5 times with increasing opacity and size (to smooth edges) I don't know if the Graphics mask handles shape opacity. Checking this could help to take...
> > I don't know if the Graphics mask handles shape opacity. Checking this could help to take a decision. Is the effect better with it? > > Yes, it...
> Oh, I have not tested that. I'm also not sure how you could render the next screen automatically? I'm not sure. I wonder if we could cheat and: *...
Should it be renamed "TopDownDash"?
> Can be used with platfromers, i tried it > > Here is an example: https://liluo.io/astrowo/dash-behavior-example It's not recommended to move platformer characters with forces because it messes with the...