Results 313 comments of D8H

The test failure seems unrelated and pass on Travis. ``` e 104.0.5112 (Linux 0.0.0): Executed 30 of 890 SUCCESS (0 secs / 3.433 secs) 00:11 e 104.0.5112 (Linux 0.0.0) Firebase...

> I'm not against this, but how do you think we could document this to make it clear? Somewhere on the wiki? We could, but I see it as a...

I wonder if this "Pick no instances" should actually be a fix of "Pick all instances". I guess that "Pick all instance" should act as a "Reset picking for object",...

> Pick All Instances as it exists today can be useful for when you're wanting to add other objects entirely to a picked instance list, or want to re-add more...

Please can you share a project that shows the issue?

> I order if we should use an Accordion (https://github.com/4ian/GDevelop/blob/a217565919a7a9e990db02c82a6af9c635ea689e/newIDE/app/src/UI/Accordion.js) for this? We use it already for things like behavior and this could make sense to put advanced parameters inside....

> This is interesting to mark complexity on a scale, for sure a good decision for the future! I really feel like that the Show/Hide advanced parameters should be [behavior/instruction/object-type]-wise....

Take a look at the "Flash" extension. Maybe you can submit an update to it to choose between tint/untint and hide/show. > You can also generate stars/smoke/particles/camera shake and subtract...

I see on Wikipedia that there is a lot of maze generation algorithms. Which one did you used? https://en.wikipedia.org/wiki/Maze_generation_algorithm I took a quick look at the extension and I think...

Do you have some examples of games that use mazes? I'm asking this because I wonder if this extension should be only in an example (if its very uncommon) or...