Results 313 comments of D8H

Thank you for submitting an extension update. > Updated to work for GDevelop version 5.3 What do you mean? I tried the existing extension with GDevelop 5.3.180 and didn't see...

Very cool extension, nice to see it updated! Do you think it could be useful to choose an easing per value? Some suggestions: - I think it's more user-friendly to...

Please attach a new version of the example that uses the last extension update. Edit: sorry, the bot did It. I'll check it soon.

Some of my previous suggestions are unanswered: - I think it's more user-friendly to have the start and end properties next to each other (in the same group). - Cheating...

> yes regarding `doStepPostEvent`, it doesn't allow to recover properties like the width of the shape painter object for my gameplay , that's why I thought there was a bug...

Thank you for the changes. Previous suggestions that weren't addressed: - Any enabled event should be uncollapsed. - I think it's more user-friendly to have the start and end properties...

What I mean is that it's better to have titles for color, shape... rather than start and end. A bit like the particle emitter: ![image](https://github.com/GDevelopApp/GDevelop-extensions/assets/2611977/af75d693-02e2-45de-b78a-a652decbcf73)

Thanks, almost there! - Does `Pound` mean ponderation? It's not clear. It's the time from the start of the animation. Why not call it `Time`? - `ActivateFill`should be renamed `IsFilled`...

I've made an few changes: - in names, labels, descriptions and sentences - mostly to fix some necessary upper-case - in the default property values - because users should have...

> One suggestion: Instead of calling the star "branches", call them "points". I often hear people say "this is a 5-pointed star", or "this star has 5 points". I do...