D8H
D8H
Yes, you can divide by 60 when replacing a force action with an impulse action.
As explained, in the following comment: - it won't work for behaviors but it's not needed. - it won't work if the condition needs to iterate with for each instances,...
PR of the "solution B" - https://github.com/4ian/GDevelop/pull/5239
This extension is overly complicated. I guess the 3 of us have wasted too much time on it so I rewrote it with half the events and fixed a few...
Thank you for submitting an extension. Just to make sure, you don't want any review?
From a quick look I see that one object is created for each point. Did you ran into performance issues? For the shape painter implementation - a trail can be...
> i did have some performance issues, but they were lower in comparison to the particle trail of the extension The issue could be that several particles are drawn on...
I took a look to the new version, it's a nice improvement! I have some suggestions: - Events in extensions or example should never be collapsed. - The [Color Conversion](https://wiki.gdevelop.io/gdevelop5/extensions/color-conversion/)...
Thanks for the update! I have more suggestions: - Using the position of the object to get new trail points is a bit hacky - The extension should follow how...
- Are you using the shape painter position to follow the logic of a particle emitter? - Actually, that's interesting, it could make it easier to use the "sticker" extension...